Digital disruption: the rebirth of marketing?

Marketing is probably one of the most devalued and derided words of our time. So much so that it’s seldom seen in the blogosphere without some kind of expletive attached. Ranting aside, you’ll consistently see some of the best and most interesting thinkers in the digital space declaring that they aren’t interested in, or “don’t do” marketing.

It’s a statement that shows the steady devaluation of a term that once meant much more.

Once upon a time, marketing was about the fabled “4 Ps”:  Product, Price, Place and Promotion. People have introduced new “Ps” as time has gone on-people, processes, pleasure to name a few but the original four are a good place to start. Marketing was the science of assessing a marketplace and understanding which combination of these levers could most compellingly drive a brand or product forward.

The trouble is that marketing became preoccupied-and defined-by the fourth and perhaps least exciting P-Promotion. One of the most exciting aspects of the digital world  is that for by taking the cost and infrastructure implications out of changing product, place and price it gives marketers back the opportunity to influence businesses in a much more profound and exciting way. It’s an opportunity for marketers to transform businesses and for businesses to experiment again with genuinely radical thinking.

With that in mind, it’s truly extraordinary that anyone still thinks the most interesting use of digital is as another place to put promotional messages. And it’s no coincidence that the most exciting digital initiatives are coming from smart people thinking about how they can change product, price and place then use promotion to, as the always excellent John Willshire puts it, tell the stories of the things they’ve done.

Think about how you can impact product, price and place-then promote the things you've done


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Planning for Participation

There are seven words that make my heart sink these days more than any others. No, they’re not “high heels are bad for you: fact”, or “there is no chocolate left for you”, but: “then people can upload their own versions”.

Of course they can. But why on earth would they?

The assumption-without careful consideration of motivation, incentive and user experience-that users are desperate to upload their own content is the new “let’s do a viral”. Yes, some great pieces of film are much parodied, painstakingly re-edited and lovingly mocked-the Downfall parodies series, for example, is a gift that just keeps on giving. But these examples are few and far between, requiring a depth of involvement, from a committed and talented fanbase, that few brands can command. We used to believe that if we built it, they would come. Now, all too often, we believe that if we build it, they will build another one….

There have been some excellent provocations recently about lazy (or over ambitious) participation. Agent provocateur Tim Malbon penned an inimitable rant about “the pointless participatory experience”. My erstwhile partner in crime Mel Exon wrote an excellent and characteristically nuanced piece about “The Power and Perils of Participation” and my esteemed colleague Mr Oliver Egan took it all on the chin, and promised to do better.

So, as ever when putting pen to…screen…I ask myself: what do I have to add?  My perspective is simply this: that, as Oliver points out, when it comes to designing participative experiences, we don’t actually have a choice. No-one on the planet needs any more evidence that the brand monologue is over and that communications that fail to deliver real utility or real entertainment are doomed. Yes, in the immediate term, there are still some occasions where we can let the consumer sit it out. Chrysler’s Superbowl ode to Detroit, for example, seemed to work pretty hard as a solo. But their days are numbered, even if we only want users to participate so far as to share a piece of brand content. (As this excellent Trendstream report notes, almost 30% of video consumed is recommended by friends).

If our choices, then, are participation or irrelevance, then we had better, collectively, get better at designing for participation. Perhaps we had better turn what is at best an art and at worst an afterthought into something approaching a science. Okay, it’s (still) nothing like a science…but perhaps we can apply a little more rigour. Continue reading